![]() ![]() The warlock is a 98 finalized class within Synergies. While the four core classes may seem rather limited, dont let this fool you there is a complex set of skill points which can be distributed and allows for. The class offers 30 unique, hand-crafted skills and a custom charge bar mechanic. In the coming days it will recieve its last minor alterations. It is likely one of the most challenging and fun classes you will find in Torchlight 2, and the only class to use two distinctive different charge mechanics Most spells revolve around a polymorph of the player into one monster. Lets assume a Berserker who has all those three skills maxed at rank 15/15. The Emberblade can gain up to 4 charges by dealing damage or by being hit in combat. The Berserker has 1000 Strength (+500 weapon damage), 200 Focus (+100 elemental damage) and no other damage bonuses. He has a pure physical damage weapon with 750 damage and. 75 attack speed, so the weapons listed DPS is 6000. The Embermage can fire high-damage elemental projectiles that tear through monsters. More than any other class, he relies on using active skills that draw from mana reserves. I have download SynergiesMOD V 1337 and extract it to Documents\My Games\runic games\Torchlight 2\mods. Playing Embermage is about spamming magical attacks, and only resorting to your weapon when recharging MP or dealing with those few mobs that slip through your firewall. Shotgonnes in Torchlight 2 are powerful two-handed short-range weapons that can hit multiple adjacent enemies. I successfully lauch the mod, however, when I begin new game, it just show original classes only, for example: embermage, berserker, engineer and outlander. Venomous Hail is your main active skill for dealing damage. It does not show synergies mod classes such as necromancer, ranger, paladin and warlock. Just downloaded it last week and found out tonight about the Synergies mod that adds new classes and everything lol. In that respect, he's the easiest class to play, both because of the incredible damage you can cause early on, and because there's very little tactical application of that power until the level 14 skill unlocks. When I opened it up, it gave me three new classes: Necromancer, Warlock, and Paladin. Ive been looking around and seeing people play with a Ninja. He is, however, the most varied class from a weapon standpoint. While passive skills can be bought to bolster the effectiveness of the ranged Wands and melee Staffs, the only real concern is a weapon's DPS. Darkthan's Classes are now up for grabs, introducing the new Witch-doctor, Hunter, Blackguard, Templar, Monk, and Druid classes. The damage of the Embermage's skills is tied directly to the power of the weapon you hold, so whether you're welding wands, guns, swords or just a big rusty axe, as long as it brings the hurt, you'll see the benefit. DO NOT USE DARKTHAN'S CLASSES 1 WITH DARKTHAN'S CLASSES 2, THERE WILL BE BUGS. Plays similar to the Embermage, but can be built more around combat potential as well. ![]()
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